Web UI Designer & Figma Specialist

I design high-converting web platforms, iGaming dashboards, and game interfaces in Figma that are actually built to be coded.

Expert Designer

Rushil Kapoor, Your Designer/Developer

Brief initial presentation of myself and my previous experiences.

Available for work

Available for work

Rushil Kapoor, Your Figma Specialist

UX Design

UI Design

Figma

Unity

Prototyping

Game Design

Game Dev

SIV

2023

UX/UI Designer

UrbanFit Studio

2022

Freelancer

Sunshine Studios

2023

Graphic Designer

VistaWorks

2024

How it works

Process Is Everything

Simple, streamlined process is what get's you results

1

Core Prototyping

Start by reaching out through our contact page. Fill out the form or book a call to discuss your project, goals, and ideas.

Step 1

2

High-Fidelity UI Design

Tell me your unique vision, and I’ll create stunning, functional Output that perfectly align with your goals

Step 2

3

C# & Unity Integration

I expertly transform your designs into a powerful, scalable solution, fully ready to launch

Step 3

4

Optimization & Handoff

Receive a fully tested, polished, and high-quality product tailored to your needs with ongoing support

Step 4

I am with you in every step

alongside you at each step for seamless experience

FAQ Section

Questions, Answers

Get quick answers to your most pressing questions

What services do you offer?

Most people are either strictly designers or strictly coders. I do both. Depending on what your team needs, I can hop in as your UI/UX designer in Figma, your C# developer in Unity, or the guy who bridges the gap between the two. Whether I’m designing your brand's web experience or coding core game mechanics, my goal is simple: build something that looks incredible and actually works.

How do I start working with you?

What design tools do you use?

How long does a project take?

Do you provide revisions?

What industries do you work with?

What is your pricing structure?

Unity C# Developer & Prototyper

Game UI Integrator & Unity Developer

I turn ideas into playable builds and fix the ones that are struggling to run. Whether you need a core mechanic built from scratch or a lagging game optimized for mobile, I write clean C# code that actually works. I bridge the gap between your design document and the screen so you don't have to deal with messy scripts, overcomplicated features, or games that constantly break.

Unity C# Developer & Prototyper

"Rushil was professional and did exactly what I said "

-Zoubaier

"He did great a job and I was amazed to see the results"

-Illustrator

Expert Designer

Rushil Kapoor, Your Designer/Developer

Brief initial presentation of myself and my previous experiences.

Available for work

Available for work

Hello I am Rushil Kapoor

Game Developer

I script core mechanics in C# to get your game playable fast. Stop dealing with developers who overcomplicate simple features I turn your ideas straight into a working prototype so you can test and validate your gameplay immediately.

Game Development

Mobile Optimization

Figma

UI/UX

C# Scripting

Rapid Prototyping

Indie Game dev

Bullzera Creations

2025

Intern

Sunshine

2022

Game developer

SIV

2023

Recent Projects

Recent Designs

Showcase of some of my recent works

02 / Standalone Unity UI & C# Engineering

General Unity Projects (Gameplay Engineering)

General Unity Projects (Gameplay Engineering)

General Unity Projects (Gameplay Engineering)

I build core gameplay loops, mechanics, and system architectures from scratch. If you have a game concept, I write the clean, optimized C# code to make it fully playable, stable, and performant.



I build core gameplay loops, mechanics, and system architectures from scratch. If you have a game concept, I write the clean, optimized C# code to make it fully playable, stable, and performant.



Unity + C#

Role · Mechanics Engineer

Platform · 2D Action

Rush Royale Prototype (Core Gameplay & Systems)

Rush Royale Prototype (Core Gameplay & Systems)

My Role: Core Mechanics & Systems

  • The Problem: The client wanted to test a tower defense concept that relied heavily on real-time grid positioning, unit merging, and continuous enemy waves. They needed a working prototype fast to see if the merging mechanics actually felt satisfying before moving forward.

  • My Solution: I delivered a fast, playable build where the client could immediately start placing, merging, and testing units against enemy waves. This allowed them to validate the pacing and feel of their core idea right away.


My Role: Systems & AI Programmer

  • The Problem: The game’s random map generator kept building broken rooms that trapped the player. Worse, the enemy AI was completely erratic—they would either glitch through walls or just stand there instead of fighting.

  • What I Did: I built a new C# level generator that guarantees a fully playable, dead-end-free map every single run. I also rebuilt the enemy logic from scratch, programming them to actively track, chase, and ambush the player.

  • The Result: A bug-free, challenging game. Every level generates perfectly, and the enemies act smart and responsive instead of glitching out.

View Project Deliverables

Role · Mechanics Engineer

Platform · 2D Action

Shadow Spire Roguelike

Shadow Spire Roguelike

My Role: Systems & AI Programmer

  • The Problem: The client had an idea for a roguelike game centered around fighting skeleton enemies. They needed a working prototype built incredibly fast so they could test the combat and see if the concept was actually fun in a short time.


  • My Solution: I rapidly built the core player movement and combat systems. Then, I scripted a quick but aggressive AI for the skeletons so they would actively track and attack the player, capturing that challenging roguelike feel right out of the gate.


My Role: Systems & AI Programmer

  • The Problem: The game’s random map generator kept building broken rooms that trapped the player. Worse, the enemy AI was completely erratic—they would either glitch through walls or just stand there instead of fighting.

  • What I Did: I built a new C# level generator that guarantees a fully playable, dead-end-free map every single run. I also rebuilt the enemy logic from scratch, programming them to actively track, chase, and ambush the player.

  • The Result: A bug-free, challenging game. Every level generates perfectly, and the enemies act smart and responsive instead of glitching out.

View Project Deliverables

Role · Optimization

Role · Optimization

Platform · Android

Sand Balls Prototype

Sand Balls Prototype

My Role: Unity Programmer

  • The Request: The client wanted to completely replicate the core mechanics of the game Sand Balls and needed a playable version built as fast as possible so they could test their own ideas on top of it.

  • What I Did: I quickly built the terrain-digging system and the ball physics from scratch to match the original game's feel perfectly. I focused entirely on getting the swipe-to-dig controls right and making sure the objects flowed through the dirt exactly like the original.

  • The Result: : I delivered a highly accurate, fully playable clone of the core gameplay loop in record time. This gave the client exactly the foundation they needed to start experimenting immediately.

My Role: Unity Programmer

  • The Request: The client wanted to completely replicate the core mechanics of the game Sand Balls and needed a playable version built as fast as possible so they could test their own ideas on top of it.

  • What I Did: I quickly built the terrain-digging system and the ball physics from scratch to match the original game's feel perfectly. I focused entirely on getting the swipe-to-dig controls right and making sure the objects flowed through the dirt exactly like the original.

  • The Result: : I delivered a highly accurate, fully playable clone of the core gameplay loop in record time. This gave the client exactly the foundation they needed to start experimenting immediately.

View Project Deliverables

Role · Optimization

Role · Optimization

Platform · Android

Baba Yaga (Code Optimization & Refactoring)

Baba Yaga (Code Optimization & Refactoring)

My Role: Technical Programmer & Code Auditor

  • The Problem: The team had a great creative vision, but the game's code was full of bugs and broken loops. Frequent glitches, weird character behavior, and random frame drops were ruining the experience.


  • My Solution: I worked directly with the team to dig into the code and find exactly what was causing the lag. I rewrote the heavy scripts, fixed conflicting functions, and smoothed out how the game runs under the hood. I took a buggy, struggling prototype and turned it into a stable, fluid game.

My Role: Technical Programmer

  • The Problem: The team had a great vision, but the code was a mess. Heavy scripts and broken loops were causing massive lag, weird character glitches, and frame-rate drops that completely ruined the experience.

  • What I Did: I dug into the codebase, tracked down the exact bottlenecks, and cleaned up the messy logic. I rewrote the heavy scripts and fixed the core mechanics so everything communicated smoothly.

  • The Result: I turned a buggy, frustrating prototype into a fast, completely stable game that plays perfectly without a single stutter.

View Project Deliverables

Happy Clients

Clients Love me

100% Milestone Hit Rate · 10k+ Lines of Code Written · 4.9/5 Client Rating

100+

Happy clients

500+

Problems Solved

4.9

Average Rating

Illustrator

Harper education

5.0

The designs exceeded our expectations! Every element felt purposeful, creating a seamless and visually stunning brand identity

Bullzera Game Studios

5.0

Working with rushil is a pleasure he delivers mind blowing results definately Recommended

Interseptor

AIO Founder

5.0

He just reskinned my old games and made them amazing and new now!

Zoubaier

SIV games

5.0

He Again did a great job and I would Recommend him to everyone!

How it works

Process Is Everything

Simple, streamlined process is what get's you results

1

Step 1: Core Prototyping & Greyboxing

We start with the core loop. I build out the basic mechanics and player controls using simple shapes so we can test if the game is actually fun to play before anyone commits to heavy architecture or art.

Step 1

2

Step 2: C# Architecture & Systems

Once the prototype feels good, I build out the real logic. I write clean, scalable C# scripts—like robust state machines for combat or custom physics controllers—ensuring the codebase doesn't turn into a tangled mess as the game grows.

Step 2

3

Step 3: Asset Integration & Polish

Here is where the game comes to life. I take your team's 2D/3D art, animations, and VFX, and wire them up natively into the engine, ensuring all the components talk to each other without breaking the core logic.

Step 3

4

Step 4: Optimization & Handoff

You get a stable, playtest-ready build. I use the Unity Profiler to kill frame-drops, manage object pooling for mobile, and hand over a neatly organized project repository that your team can immediately jump into.

Step 4

1

Step 1: Core Prototyping & Greyboxing

We start with the core loop. I build out the basic mechanics and player controls using simple shapes so we can test if the game is actually fun to play before anyone commits to heavy architecture or art.

Step 1

3

Step 3: Asset Integration & Polish

Here is where the game comes to life. I take your team's 2D/3D art, animations, and VFX, and wire them up natively into the engine, ensuring all the components talk to each other without breaking the core logic.

Step 3

2

Step 2: C# Architecture & Systems

Once the prototype feels good, I build out the real logic. I write clean, scalable C# scripts—like robust state machines for combat or custom physics controllers—ensuring the codebase doesn't turn into a tangled mess as the game grows.

Step 2

4

Step 4: Optimization & Handoff

You get a stable, playtest-ready build. I use the Unity Profiler to kill frame-drops, manage object pooling for mobile, and hand over a neatly organized project repository that your team can immediately jump into.

Step 4

Why choose me

The Bridge Advantage

Gain access to a developer who handles both Figma layout and Unity C# logic, ensuring pixel-perfect execution without pipeline friction. No more siloed workflows where design anchors break, programmer handoff drifts, and the final build loses the intended aesthetic.

Fast Prototyping

I build core mechanics quickly using clean C# logic. We get a playable, stable prototype into your hands immediately to test the "fun factor" without wasting weeks on overcomplicated architecture.

Slow Development

Hiring a programmer who over-engineers simple mechanics, getting lost in messy scripts and tangled dependencies. It takes them weeks just to get a basic player controller working.

Fast Prototyping

I build core mechanics quickly using clean C# logic. We get a playable, stable prototype into your hands immediately to test the "fun factor" without wasting weeks on overcomplicated architecture.

Siloed Workflows

Hiring a programmer who over-engineers simple mechanics, getting lost in messy scripts and tangled dependencies. It takes them weeks just to get a basic player controller working.

Client-Centric Collaboration

I build games with your whole team in mind. I set up clean Unity hierarchies and custom inspector tools so your game designers can tweak variables and balance mechanics without ever needing to read my code.

Detached Communication

A developer who writes hardcoded logic in a complete silo. Every time your designer wants to slightly change a jump height or weapon damage, they have to beg the programmer to rewrite the script.

Client-Centric Collaboration

I build games with your whole team in mind. I set up clean Unity hierarchies and custom inspector tools so your game designers can tweak variables and balance mechanics without ever needing to read my code.

Unoptimized Blueprints

A developer who writes hardcoded logic in a complete silo. Every time your designer wants to slightly change a jump height or weapon damage, they have to beg the programmer to rewrite the script.

Timely Project Tracking

I treat your game like a professional product. I use clean version control, modular C# scripts, and hit milestones on time so the Unity project is always stable, backed up, and ready to scale.

Unstructured & Unreliable Work

Dealing with a chaotic Unity project full of broken prefabs, missing references, and spaghetti code. Every time the developer tries to add a single new feature, three old features instantly break.

Rapid Prototyping Loops

Turning concepts into playable mechanics with fast, agile feedback loops so your creative vision is captured perfectly

Detached Development

Developers who disappear for weeks without updates and deliver final builds that completely miss the original mark.

Timely Project Tracking

I tend to complete the project before the deadline so thatI have room for polishing the project

Unstructured & Unreliable Work

Inconsistent timelines and last-minute changes can compromise quality

Milestone-Driven Delivery

Strict adherence to contract phases, ensuring every UI screen, 3D asset, and script is integrated and delivered on schedule.

Unstructured Chaos

Missed deadlines, feature creep, and last-minute scrambles that blow up studio budgets and delay launch dates.

Happy Clients

Clients Love me

100% Milestone Hit Rate · 10k+ Lines of Code Written · 4.9/5 Client Rating

100%

Milestone hit rate

10k+

lines of code

4.9

Average Rating

Illustrator

Indie Game dev

5.0

The designs exceeded our expectations! Every element felt purposeful, creating a seamless and visually stunning brand identity

Bullzera Game Studios

Bullzera Game Studios

5.0

Working with rushil is a pleasure he delivers mind blowing results

Interceptor

Freelancer at Fiverr

5.0

He just reskinned my old games and made them amazing and new now!

Zoubaier

5.0

The prototype was great and he did a good job.

Zoubaier

SIV games

5.0

He Again did a great job and I would Recommend him to everyone!

FAQ Section

Questions, Answers

Get quick answers to your most pressing questions

What services do you offer?

I specialize in web design, branding, UI/UX, and development, creating modern, user-friendly experiences tailored to your needs

How do I start working with you?

What design tools do you use?

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