Game UI Integrator & Unity Developer
I bridge the gap between design and engine, taking your game’s UI from a flat concept to fully functional C# code so you don't have to hire two separate people.
Figma to Unity, without the handoff headache.
"Rushil was professional and did exactly what I said "
-Zoubaier
"He did great a job and I was amazed to see the results"
-Illustrator
Expert Designer
Hello, I am Rushil Kapoor. Figma and unity I do both
Brief initial presentation of myself and my previous experiences.
Stop playing middleman between a designer who doesn't understand game engines and a programmer who hates doing UI work. I design clean, functional interfaces in Figma and wire them up natively in the Unity Canvas. I take UI completely off your team's plate so they can get back to focusing on the core gameplay.
Game Development
Mobile Optimization
Figma
UI/UX
C# Scripting
Rapid Prototyping
Indie Game dev
Bullzera Creations
2025
Intern
Sunshine
2022
Game developer
SIV
2023

The Black Witch
Role: Game Dev & Prototyping
Challenge: The team needed a fast-paced vertical slice with tight combat and moody lighting that could run smoothly on mobile without draining the battery.
Solution: I built the core combat system in C# and aggressively optimized Unity’s 2D lighting to keep mobile draw calls to an absolute minimum.
Result: A highly responsive, playable prototype that completely nailed the gothic “game feel” while holding a rock-solid frame rate on standard phones.

Neon iGaming & Casino Dashboard
Role: UI Designer & Unity Integrator
Challenge: Designing a dense crypto casino interface with lobbies, chats, and promos is tough. Getting that massive layout to scale perfectly inside the Unity Canvas without breaking is a nightmare.
Solution: I designed a sleek, dark-mode dashboard in Figma, then rebuilt it natively in Unity. I locked in the mobile anchors and wired up the initial C# UI logic.
Result: Instead of just tossing a static Figma file over the fence, I delivered a premium, fully optimized, plug-and-play Unity UI system ready for the backend team.
Sort Bubbles Game
My Role: UI Designer
The Problem: Mobile puzzle games need fast, clear menus. If the screens are cluttered, players just close the app. The team needed a menu system that was fun but got out of the way instantly.
What I Did: I designed the main menu, level selection, and settings pop-ups in Figma. I kept it dead-simple, focusing on big, clear buttons and bright colors to match the casual vibe.
The Result: I handed over a perfectly organized Figma file, giving the developers exactly what they needed to code the UI fast without any guesswork.

Clash Hockey Online
My Role: UI/UX Designer
The Problem: The game had a ton going on—matchmaking, tournaments, and real-money wallets. The team needed a way to fit all this into a mobile screen without confusing the player.
What I Did: I designed a clean, neon-themed UI system in Figma, mapped out the user journey, and handed off a strictly organized, developer-ready asset library so their networking team could just plug and play.
How it works
Process Is Everything
Simple, streamlined process is what get's you results
1
Step 1: Core Prototyping
We figure out the core loop first. I build the basic mechanics in Unity to make sure the game is actually fun to play before we worry about making it look pretty.
Step 1
2
Step 2: High-Fidelity UI Design
Once the game feels good, I mock up the menus, HUDs, and user flows in Figma. You get to see exactly how the game will look, matching your exact brand and vibe.
Step 2
3
Step 3: C# & Unity Integration
Here is where I bridge the gap. I rebuild the Figma designs natively inside the Unity Canvas, lock in the screen anchors for mobile, and hook up all the buttons and C# logic.
Step 3
4
Step 4: Optimization & Handoff
You get a tested, optimized build that runs smoothly at 60fps on mobile or PC. The hierarchy is clean, the assets are developer-ready, and the project is ready for playtesting.
Step 4
1
Step 1: Core Prototyping
We figure out the core loop first. I build the basic mechanics in Unity to make sure the game is actually fun to play before we worry about making it look pretty.
Step 1
3
Step 3: C# & Unity Integration
Here is where I bridge the gap. I rebuild the Figma designs natively inside the Unity Canvas, lock in the screen anchors for mobile, and hook up all the buttons and C# logic.
Step 3
2
Step 2: High-Fidelity UI Design
Once the game feels good, I mock up the menus, HUDs, and user flows in Figma. You get to see exactly how the game will look, matching your exact brand and vibe.
Step 2
4
Step 4: Optimization & Handoff
You get a tested, optimized build that runs smoothly at 60fps on mobile or PC. The hierarchy is clean, the assets are developer-ready, and the project is ready for playtesting.
Step 4
Why choose me
The Bridge Advantage
Gain access to a developer who handles both Figma layout and Unity C# logic, ensuring pixel-perfect execution without pipeline friction. No more siloed workflows where design anchors break, programmer handoff drifts, and the final build loses the intended aesthetic.
The Bridge Developer
One person who handles both the Figma mockup and the Unity C# integration, saving you time and pipeline headaches.
The Disconnect
Hiring a designer who doesn't understand the Unity Canvas, and a programmer who hates doing UI work.
The Bridge Developer
One person who handles both the Figma mockup and the Unity C# integration, saving you time and pipeline headaches.
Siloed Workflows
Hiring a designer who doesn't understand the Unity Canvas, and a programmer who hates doing UI work.
Fast Prototyping
Turning concepts into playable mechanics quickly so we can find out if the game is actually fun before burning the budget.
Slow Development
Getting bogged down in over-engineering basic mechanics, blowing up the budget, and missing the launch window.
Fast Prototyping
Turning concepts into playable mechanics quickly so we can find out if the game is actually fun before burning the budget.
Unoptimized Blueprints
Getting bogged down in over-engineering basic mechanics, blowing up the budget, and missing the launch window.
Client-Centric Collaboration
I note your requirements and understand them carefully and once I start the project I give consistent updates on the project so I meet your vision exaclty
Detached Communication
Lack of collaboration and poor feedback loops can result in misaligned outcomes.
Rapid Prototyping Loops
Turning concepts into playable mechanics with fast, agile feedback loops so your creative vision is captured perfectly
Detached Development
Developers who disappear for weeks without updates and deliver final builds that completely miss the original mark.
Timely Project Tracking
I tend to complete the project before the deadline so thatI have room for polishing the project
Unstructured & Unreliable Work
Inconsistent timelines and last-minute changes can compromise quality
Milestone-Driven Delivery
Strict adherence to contract phases, ensuring every UI screen, 3D asset, and script is integrated and delivered on schedule.
Unstructured Chaos
Missed deadlines, feature creep, and last-minute scrambles that blow up studio budgets and delay launch dates.
Happy Clients
Clients Love me
100% Milestone Hit Rate · 10k+ Lines of Code Written · 4.9/5 Client Rating
100%
Milestone hit rate
10k+
lines of code
4.9
Average Rating

Illustrator
Indie Game dev
The designs exceeded our expectations! Every element felt purposeful, creating a seamless and visually stunning brand identity


Bullzera Game Studios
Bullzera Game Studios
Working with rushil is a pleasure he delivers mind blowing results


Interceptor
Freelancer at Fiverr
He just reskinned my old games and made them amazing and new now!


Zoubaier
The prototype was great and he did a good job.


Zoubaier
SIV games
He Again did a great job and I would Recommend him to everyone!

FAQ Section
Questions, Answers
Get quick answers to your most pressing questions
What services do you offer?
I specialize in web design, branding, UI/UX, and development, creating modern, user-friendly experiences tailored to your needs
How do I start working with you?
What design tools do you use?
Game UI Integrator & Unity Developer
Hello I am Rushil Kapoor Game Developer I design high-fidelity game UI in Figma and code it flawlessly into Unity. Stop hiring separate designers and programmers—I bridge the gap to launch your game faster.
Expert Designer
Rushil Kapoor, Your Designer/Developer
Brief initial presentation of myself and my previous experiences.

Available for work

Available for work
UX Design
UI Design
Figma
Unity
Prototyping
Game Design
Game Dev
SIV
2023
UX/UI Designer
UrbanFit Studio
2022
Freelancer
Sunshine Studios
2023
Graphic Designer
VistaWorks
2024
How it works
Process Is Everything
Simple, streamlined process is what get's you results
1
Core Prototyping
Start by reaching out through our contact page. Fill out the form or book a call to discuss your project, goals, and ideas.
Step 1
2
High-Fidelity UI Design
Tell me your unique vision, and I’ll create stunning, functional Output that perfectly align with your goals
Step 2
3
C# & Unity Integration
I expertly transform your designs into a powerful, scalable solution, fully ready to launch
Step 3
4
Optimization & Handoff
Receive a fully tested, polished, and high-quality product tailored to your needs with ongoing support
Step 4
I am with you in every step
alongside you at each step for seamless experience
Recent Projects
Recent Projects
Showcase of some of my recent projects
01 / Standalone Figma UI/UX Design
Figma-to-Unity Pipeline (Full UI/UX Integration)
I bridge the gap between static design and playable reality. I don't just design clean, engaging interfaces in Figma—I engineer them directly into Unity. By combining user psychology and clear design systems with optimized Unity Canvas integration, I ensure the final build matches the mockup perfectly and performs flawlessly on any device.
Design Systems
Role · UI/UX System
Platform · Mobile PvP

The Black Witch
Role: Game Dev & Prototyping
Challenge: The team needed a fast-paced vertical slice with tight combat and moody lighting that could run smoothly on mobile without draining the battery.
Solution: I built the core combat system in C# and aggressively optimized Unity’s 2D lighting to keep mobile draw calls to an absolute minimum.
Result: A highly responsive, playable prototype that completely nailed the gothic “game feel” while holding a rock-solid frame rate on standard phones.
View Project Deliverables

UI/UX Designer
Platform · Desktop PvP
Neon iGaming & Casino Dashboard
Role: UI Designer & Unity Integrator
Challenge: Designing a dense crypto casino interface with lobbies, chats, and promos is tough. Getting that massive layout to scale perfectly inside the Unity Canvas without breaking is a nightmare.
Solution: I designed a sleek, dark-mode dashboard in Figma, then rebuilt it natively in Unity. I locked in the mobile anchors and wired up the initial C# UI logic.
Result: Instead of just tossing a static Figma file over the fence, I delivered a premium, fully optimized, plug-and-play Unity UI system ready for the backend team.
View Project Deliverables
Platform · Competitive UI
Sort Bubbles Game
My Role: UI Designer
The Problem: Mobile puzzle games need fast, clear menus. If the screens are cluttered, players just close the app. The team needed a menu system that was fun but got out of the way instantly.
What I Did: I designed the main menu, level selection, and settings pop-ups in Figma. I kept it dead-simple, focusing on big, clear buttons and bright colors to match the casual vibe.
The Result: I handed over a perfectly organized Figma file, giving the developers exactly what they needed to code the UI fast without any guesswork.
View Project Deliverables

Role · Interaction Design
Platform · Competitive UI
Clash Hockey Online
My Role: UI/UX Designer
The Problem: The game had a ton going on—matchmaking, tournaments, and real-money wallets. The team needed a way to fit all this into a mobile screen without confusing the player.
What I Did: I designed a clean, neon-themed UI system in Figma, mapped out the user journey, and handed off a strictly organized, developer-ready asset library so their networking team could just plug and play.
View Project Deliverables
Why choose me
The Bridge Advantage
Hiring a designer who doesn’t know Unity and a programmer who hates UI is a recipe for headaches. I handle both. I design your layouts in Figma and wire them up natively in Unity. I take the entire UI process off your plate so your developers can just focus on making the game fun.
The Bridge Developer
One person who handles both the Figma mockup and the Unity C# integration, saving you time and pipeline headaches.
Siloed Workflows
Hiring a designer who doesn't understand the Unity Canvas, and a programmer who hates doing UI work.
Fast Prototyping
Crafting scalable, optimized C# architectures that maintain strict 60fps frame rates on mobile hardware.
Unoptimized Blueprints
Getting bogged down in over-engineering basic mechanics, blowing up the budget, and missing the launch window.
Rapid Prototyping Loops
Turning concepts into playable mechanics with fast, agile feedback loops so your creative vision is captured perfectly
Detached Development
Developers who disappear for weeks without updates and deliver final builds that completely miss the original mark.
Milestone-Driven Delivery
Strict adherence to contract phases, ensuring every UI screen, 3D asset, and script is integrated and delivered on schedule.
Unstructured Chaos
Missed deadlines, feature creep, and last-minute scrambles that blow up studio budgets and delay launch dates.
Happy Clients
Clients Love me
100% Milestone Hit Rate · 10k+ Lines of Code Written · 4.9/5 Client Rating
100+
Happy clients
500+
Problems Solved
4.9
Average Rating

Illustrator
Harper education
The designs exceeded our expectations! Every element felt purposeful, creating a seamless and visually stunning brand identity


Bullzera Game Studios
Working with rushil is a pleasure he delivers mind blowing results definately Recommended


Interseptor
AIO Founder
He just reskinned my old games and made them amazing and new now!


Zoubaier
SIV games
He Again did a great job and I would Recommend him to everyone!

FAQ Section
Questions, Answers
Get quick answers to your most pressing questions
What services do you offer?
Most people are either strictly designers or strictly coders. I do both. Depending on what your team needs, I can hop in as your UI/UX designer in Figma, your C# developer in Unity, or the guy who bridges the gap between the two. Whether I’m designing your brand's web experience or coding core game mechanics, my goal is simple: build something that looks incredible and actually works.
How do I start working with you?
What design tools do you use?
How long does a project take?
Do you provide revisions?
What industries do you work with?
What is your pricing structure?
