Game UI Integrator & Unity Developer

I bridge the gap between design and engine, taking your game’s UI from a flat concept to fully functional C# code so you don't have to hire two separate people.

Figma to Unity, without the handoff headache.

"Rushil was professional and did exactly what I said "

-Zoubaier

"He did great a job and I was amazed to see the results"

-Illustrator

Expert Designer

Hello, I am Rushil Kapoor. Figma and unity I do both

Brief initial presentation of myself and my previous experiences.

Available for work

Available for work

Hello I am Rushil Kapoor

Game Developer

Stop playing middleman between a designer who doesn't understand game engines and a programmer who hates doing UI work. I design clean, functional interfaces in Figma and wire them up natively in the Unity Canvas. I take UI completely off your team's plate so they can get back to focusing on the core gameplay.

Game Development

Mobile Optimization

Figma

UI/UX

C# Scripting

Rapid Prototyping

Indie Game dev

Bullzera Creations

2025

Intern

Sunshine

2022

Game developer

SIV

2023

Recent Projects

Recent Designs

Showcase of some of my recent projects

The Black Witch

Role: Game Dev & Prototyping

Challenge: The team needed a fast-paced vertical slice with tight combat and moody lighting that could run smoothly on mobile without draining the battery.

Solution: I built the core combat system in C# and aggressively optimized Unity’s 2D lighting to keep mobile draw calls to an absolute minimum.

Result: A highly responsive, playable prototype that completely nailed the gothic “game feel” while holding a rock-solid frame rate on standard phones.

Neon iGaming & Casino Dashboard

Role: UI Designer & Unity Integrator

Challenge: Designing a dense crypto casino interface with lobbies, chats, and promos is tough. Getting that massive layout to scale perfectly inside the Unity Canvas without breaking is a nightmare.

Solution: I designed a sleek, dark-mode dashboard in Figma, then rebuilt it natively in Unity. I locked in the mobile anchors and wired up the initial C# UI logic.

Result: Instead of just tossing a static Figma file over the fence, I delivered a premium, fully optimized, plug-and-play Unity UI system ready for the backend team.


Sort Bubbles Game

My Role: UI Designer

The Problem: Mobile puzzle games need fast, clear menus. If the screens are cluttered, players just close the app. The team needed a menu system that was fun but got out of the way instantly.

What I Did: I designed the main menu, level selection, and settings pop-ups in Figma. I kept it dead-simple, focusing on big, clear buttons and bright colors to match the casual vibe.

The Result: I handed over a perfectly organized Figma file, giving the developers exactly what they needed to code the UI fast without any guesswork.

Clash Hockey Online

My Role: UI/UX Designer

The Problem: The game had a ton going on—matchmaking, tournaments, and real-money wallets. The team needed a way to fit all this into a mobile screen without confusing the player.

What I Did: I designed a clean, neon-themed UI system in Figma, mapped out the user journey, and handed off a strictly organized, developer-ready asset library so their networking team could just plug and play.

How it works

Process Is Everything

Simple, streamlined process is what get's you results

1

Step 1: Core Prototyping

We figure out the core loop first. I build the basic mechanics in Unity to make sure the game is actually fun to play before we worry about making it look pretty.

Step 1

2

Step 2: High-Fidelity UI Design

Once the game feels good, I mock up the menus, HUDs, and user flows in Figma. You get to see exactly how the game will look, matching your exact brand and vibe.

Step 2

3

Step 3: C# & Unity Integration

Here is where I bridge the gap. I rebuild the Figma designs natively inside the Unity Canvas, lock in the screen anchors for mobile, and hook up all the buttons and C# logic.

Step 3

4

Step 4: Optimization & Handoff

You get a tested, optimized build that runs smoothly at 60fps on mobile or PC. The hierarchy is clean, the assets are developer-ready, and the project is ready for playtesting.

Step 4

1

Step 1: Core Prototyping

We figure out the core loop first. I build the basic mechanics in Unity to make sure the game is actually fun to play before we worry about making it look pretty.

Step 1

3

Step 3: C# & Unity Integration

Here is where I bridge the gap. I rebuild the Figma designs natively inside the Unity Canvas, lock in the screen anchors for mobile, and hook up all the buttons and C# logic.

Step 3

2

Step 2: High-Fidelity UI Design

Once the game feels good, I mock up the menus, HUDs, and user flows in Figma. You get to see exactly how the game will look, matching your exact brand and vibe.

Step 2

4

Step 4: Optimization & Handoff

You get a tested, optimized build that runs smoothly at 60fps on mobile or PC. The hierarchy is clean, the assets are developer-ready, and the project is ready for playtesting.

Step 4

Why choose me

The Bridge Advantage

Gain access to a developer who handles both Figma layout and Unity C# logic, ensuring pixel-perfect execution without pipeline friction. No more siloed workflows where design anchors break, programmer handoff drifts, and the final build loses the intended aesthetic.

The Bridge Developer

One person who handles both the Figma mockup and the Unity C# integration, saving you time and pipeline headaches.

The Disconnect

Hiring a designer who doesn't understand the Unity Canvas, and a programmer who hates doing UI work.

The Bridge Developer

One person who handles both the Figma mockup and the Unity C# integration, saving you time and pipeline headaches.

Siloed Workflows

Hiring a designer who doesn't understand the Unity Canvas, and a programmer who hates doing UI work.

Fast Prototyping

Turning concepts into playable mechanics quickly so we can find out if the game is actually fun before burning the budget.

Slow Development

Getting bogged down in over-engineering basic mechanics, blowing up the budget, and missing the launch window.

Fast Prototyping

Turning concepts into playable mechanics quickly so we can find out if the game is actually fun before burning the budget.

Unoptimized Blueprints

Getting bogged down in over-engineering basic mechanics, blowing up the budget, and missing the launch window.

Client-Centric Collaboration

I note your requirements and understand them carefully and once I start the project I give consistent updates on the project so I meet your vision exaclty

Detached Communication

Lack of collaboration and poor feedback loops can result in misaligned outcomes.

Rapid Prototyping Loops

Turning concepts into playable mechanics with fast, agile feedback loops so your creative vision is captured perfectly

Detached Development

Developers who disappear for weeks without updates and deliver final builds that completely miss the original mark.

Timely Project Tracking

I tend to complete the project before the deadline so thatI have room for polishing the project

Unstructured & Unreliable Work

Inconsistent timelines and last-minute changes can compromise quality

Milestone-Driven Delivery

Strict adherence to contract phases, ensuring every UI screen, 3D asset, and script is integrated and delivered on schedule.

Unstructured Chaos

Missed deadlines, feature creep, and last-minute scrambles that blow up studio budgets and delay launch dates.

Happy Clients

Clients Love me

100% Milestone Hit Rate · 10k+ Lines of Code Written · 4.9/5 Client Rating

100%

Milestone hit rate

10k+

lines of code

4.9

Average Rating

Illustrator

Indie Game dev

5.0

The designs exceeded our expectations! Every element felt purposeful, creating a seamless and visually stunning brand identity

Bullzera Game Studios

Bullzera Game Studios

5.0

Working with rushil is a pleasure he delivers mind blowing results

Interceptor

Freelancer at Fiverr

5.0

He just reskinned my old games and made them amazing and new now!

Zoubaier

5.0

The prototype was great and he did a good job.

Zoubaier

SIV games

5.0

He Again did a great job and I would Recommend him to everyone!

FAQ Section

Questions, Answers

Get quick answers to your most pressing questions

What services do you offer?

I specialize in web design, branding, UI/UX, and development, creating modern, user-friendly experiences tailored to your needs

How do I start working with you?

What design tools do you use?

Game UI Integrator & Unity Developer

Game UI Integrator & Unity Developer

Hello I am Rushil Kapoor Game Developer I design high-fidelity game UI in Figma and code it flawlessly into Unity. Stop hiring separate designers and programmers—I bridge the gap to launch your game faster.

Expert Designer

Rushil Kapoor, Your Designer/Developer

Brief initial presentation of myself and my previous experiences.

Available for work

Available for work

Rushil Kapoor Unity Game developer and figma specialist

UX Design

UI Design

Figma

Unity

Prototyping

Game Design

Game Dev

SIV

2023

UX/UI Designer

UrbanFit Studio

2022

Freelancer

Sunshine Studios

2023

Graphic Designer

VistaWorks

2024

How it works

Process Is Everything

Simple, streamlined process is what get's you results

1

Core Prototyping

Start by reaching out through our contact page. Fill out the form or book a call to discuss your project, goals, and ideas.

Step 1

2

High-Fidelity UI Design

Tell me your unique vision, and I’ll create stunning, functional Output that perfectly align with your goals

Step 2

3

C# & Unity Integration

I expertly transform your designs into a powerful, scalable solution, fully ready to launch

Step 3

4

Optimization & Handoff

Receive a fully tested, polished, and high-quality product tailored to your needs with ongoing support

Step 4

I am with you in every step

alongside you at each step for seamless experience

Recent Projects

Recent Projects

Showcase of some of my recent projects

01 / Standalone Figma UI/UX Design

Figma-to-Unity Pipeline (Full UI/UX Integration)

I bridge the gap between static design and playable reality. I don't just design clean, engaging interfaces in Figma—I engineer them directly into Unity. By combining user psychology and clear design systems with optimized Unity Canvas integration, I ensure the final build matches the mockup perfectly and performs flawlessly on any device.

Design Systems

Role · UI/UX System

Platform · Mobile PvP

The Black Witch

Role: Game Dev & Prototyping

Challenge: The team needed a fast-paced vertical slice with tight combat and moody lighting that could run smoothly on mobile without draining the battery.

Solution: I built the core combat system in C# and aggressively optimized Unity’s 2D lighting to keep mobile draw calls to an absolute minimum.

Result: A highly responsive, playable prototype that completely nailed the gothic “game feel” while holding a rock-solid frame rate on standard phones.

View Project Deliverables

UI/UX Designer

Platform · Desktop PvP

Neon iGaming & Casino Dashboard

Role: UI Designer & Unity Integrator

Challenge: Designing a dense crypto casino interface with lobbies, chats, and promos is tough. Getting that massive layout to scale perfectly inside the Unity Canvas without breaking is a nightmare.

Solution: I designed a sleek, dark-mode dashboard in Figma, then rebuilt it natively in Unity. I locked in the mobile anchors and wired up the initial C# UI logic.

Result: Instead of just tossing a static Figma file over the fence, I delivered a premium, fully optimized, plug-and-play Unity UI system ready for the backend team.

View Project Deliverables

Platform · Competitive UI

Sort Bubbles Game

My Role: UI Designer

The Problem: Mobile puzzle games need fast, clear menus. If the screens are cluttered, players just close the app. The team needed a menu system that was fun but got out of the way instantly.

What I Did: I designed the main menu, level selection, and settings pop-ups in Figma. I kept it dead-simple, focusing on big, clear buttons and bright colors to match the casual vibe.

The Result: I handed over a perfectly organized Figma file, giving the developers exactly what they needed to code the UI fast without any guesswork.

View Project Deliverables

Role · Interaction Design

Platform · Competitive UI

Clash Hockey Online

My Role: UI/UX Designer

The Problem: The game had a ton going on—matchmaking, tournaments, and real-money wallets. The team needed a way to fit all this into a mobile screen without confusing the player.

What I Did: I designed a clean, neon-themed UI system in Figma, mapped out the user journey, and handed off a strictly organized, developer-ready asset library so their networking team could just plug and play.

View Project Deliverables

Why choose me

The Bridge Advantage

Hiring a designer who doesn’t know Unity and a programmer who hates UI is a recipe for headaches. I handle both. I design your layouts in Figma and wire them up natively in Unity. I take the entire UI process off your plate so your developers can just focus on making the game fun.

The Bridge Developer

One person who handles both the Figma mockup and the Unity C# integration, saving you time and pipeline headaches.

Siloed Workflows

Hiring a designer who doesn't understand the Unity Canvas, and a programmer who hates doing UI work.

Fast Prototyping

Crafting scalable, optimized C# architectures that maintain strict 60fps frame rates on mobile hardware.

Unoptimized Blueprints

Getting bogged down in over-engineering basic mechanics, blowing up the budget, and missing the launch window.

Rapid Prototyping Loops

Turning concepts into playable mechanics with fast, agile feedback loops so your creative vision is captured perfectly

Detached Development

Developers who disappear for weeks without updates and deliver final builds that completely miss the original mark.

Milestone-Driven Delivery

Strict adherence to contract phases, ensuring every UI screen, 3D asset, and script is integrated and delivered on schedule.

Unstructured Chaos

Missed deadlines, feature creep, and last-minute scrambles that blow up studio budgets and delay launch dates.

Happy Clients

Clients Love me

100% Milestone Hit Rate · 10k+ Lines of Code Written · 4.9/5 Client Rating

100+

Happy clients

500+

Problems Solved

4.9

Average Rating

Illustrator

Harper education

5.0

The designs exceeded our expectations! Every element felt purposeful, creating a seamless and visually stunning brand identity

Bullzera Game Studios

5.0

Working with rushil is a pleasure he delivers mind blowing results definately Recommended

Interseptor

AIO Founder

5.0

He just reskinned my old games and made them amazing and new now!

Zoubaier

SIV games

5.0

He Again did a great job and I would Recommend him to everyone!

FAQ Section

Questions, Answers

Get quick answers to your most pressing questions

What services do you offer?

Most people are either strictly designers or strictly coders. I do both. Depending on what your team needs, I can hop in as your UI/UX designer in Figma, your C# developer in Unity, or the guy who bridges the gap between the two. Whether I’m designing your brand's web experience or coding core game mechanics, my goal is simple: build something that looks incredible and actually works.

How do I start working with you?

What design tools do you use?

How long does a project take?

Do you provide revisions?

What industries do you work with?

What is your pricing structure?

Create a free website with Framer, the website builder loved by startups, designers and agencies.